After over a decade of scholarly research and well-documented harassment, sexism, and other forms of exclusion and marginalization, digital games culture is currently the object of heightened attention and discourse related to diversity and inclusion. This paper considers the context of this shift with a particular focus on the relationship between gender-focused inclusivity-based action in the form of women in games incubators, post-feminist discourse, and the neoliberal context of digital games production. As opposed to rife anti-feminism and similar “backlash” sentiments, articulations of post-feminism within the digital game industry provide insights into the tensions inherent in introducing action for change within a conservative cultu...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In response to a growing focus on inclusivity in digital games culture, both in mainstream journalis...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In response to a growing focus on inclusivity in digital games culture, both in mainstream journalis...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
This dissertation builds on the conversations being had within game studies addressing how digital g...
Although women make up half of the gamer population, only a small portion of them considers themselv...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In response to a growing focus on inclusivity in digital games culture, both in mainstream journalis...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In response to a growing focus on inclusivity in digital games culture, both in mainstream journalis...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
This dissertation builds on the conversations being had within game studies addressing how digital g...
Although women make up half of the gamer population, only a small portion of them considers themselv...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...